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Announcement

Eyeshot 2023.3 Released

Bologna, Italy — September 29, 2023. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2023.3, the native CAD control for .NET   New Features PrintSimulationMesh entity preview (Video) MultiFastMesh en…

September 29, 2023 | Share

CAD

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// main body arcs definitions Arc a1 = new Arc(Plane.XY, new Point3D(-20, -15), new Point3D(-22, 0), new Point3D(-20, 15), true); Arc a2 = new Arc(Plane.XY, new Point3D(-20, 15), new Point3D(0, 16.5), new Point3D(20, 15), true); Arc a3 = new Arc(Plane.XY, new Point3D(20, 15), new Point3D(22, 0), n…

by Gianpiero Tovo | September 21, 2023 | Share

CAD

Creating a BRep entity from scratch

In this article, we create a BRep entity by defining its vertices, edges, faces and shells. const double radius = 10, height = 20, centreToCentre = 20, offset = 3; Point3D[] vertices = new Brep.Vertex[8]; vertices[0] = new Brep.Vertex(0, -radius); vertices[1] = new Brep.Vertex(centreToCentre, -r…

by Alberto Bencivenni | July 28, 2023 | Share

CAD

Modeling Practice Drawings 110

// Main polygon CompositeCurve cc1 = new CompositeCurve( new Line(-34, 0, 34, 0), new Line(34, 0, 34, 59.4), new Arc(Plane.XY, new Point2D(0, 59.4), 34, Utility.DegToRad(0), Utility.DegToRad(180)), new Line(-34, 59.4, -34, 0)); devDept.Eyeshot.Entities.Region reg1 = new devDept.Ey…

by Paolo Bencivenni | July 24, 2023 | Share

CAD

Modeling Practice Drawings 91

// Big slot devDept.Eyeshot.Entities.Region reg1 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0,22.5, 18, 0, true); Brep ext1 = reg1.ExtrudeAsBrep(new Interval(0, 4.4)); // Small slot devDept.Eyeshot.Entities.Region reg2 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0, 22.5, 7.6, 0, true); …

by Paolo Bencivenni | July 24, 2023 | Share

CAD

Modeling Practice Drawings 69

At the time of writing, due to a singularity, we need to set the radius as 19 units instead of 20. // Sketch 1 var sk1 = new devDept.Geometry.ConstraintSolver.Sketch(); // Add origin point SketchPoint origin1 = sk1.AddOrigin(); // Lines var l1 = sk1.AddLine(-20, -60, -20, -100); var l2 = sk1.Add…

by Paolo Bencivenni | July 20, 2023 | Share

CAD

3D-DP949

// Main polygon devDept.Eyeshot.Entities.Region cir1 = devDept.Eyeshot.Entities.Region.CreateCircle(Plane.YZ, 0, 76, 20); Line lR = UtilityEx.GetLinesTangentToCircleFromPoint((Circle)cir1.ContourList[0], new Point3D(0, -32, 20))[1]; Line lL = UtilityEx.GetLinesTangentToCircleFromPoint((Circ…

by Paolo Bencivenni | July 12, 2023 | Share

CAD

Modeling Practice Drawings 101

// Main polygon devDept.Eyeshot.Entities.Region reg1 = devDept.Eyeshot.Entities.Region.CreatePolygon(Plane.XZ, new Point2D[]{ new Point2D(0, 0), new Point2D(92, 0), new Point2D(92, 13), new Point2D(19,13), new Point2D(19, 129), new Point2D(6, 129), new Point2D(6, 113.5…

by Paolo Bencivenni | July 11, 2023 | Share

CAD

CAD Practice Drawings 63

const string Dim = "Dimension", DashDotLarge = "DashDotLarge", DashDotSmall = "DashDotSmall", ThinLayer = "ThinLayer", CenterLinesL = "CenterLinesLarge", CenterLinesS = "CenterLinesSmall"; // Add new layers design1.Layers.Add(new Layer(Dim, Color.CornflowerBlue)); design1.Layers[0].LineWeight = 2…

by Paolo Bencivenni | July 11, 2023 | Share

3D Graphics

EDM Simulation using MultiFastMesh

  In this article, we explore a practical application of the new MultiFastMesh entity in a real-world scenario, specifically focusing on creating a fast and efficient 3D visualization for a wire-cut EDM simulation. Before diving into the details, we highly recommend reading our introductory articl…

by Leone Ruggiero | July 05, 2023 | Share