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Learn about industry trends, news and how-tos from our product experts.
Changes to Eyeshot Sales and Renewals
Bologna, Italy — May 4, 2026Starting July 1, 2026, Eyeshot license purchases and renewals will no longer be available through the international reseller ComponentSource.For many years, ComponentSource has been an important commercial partner for devDept, helping us grow our business in our early ye…
May 04, 2026 | Share
GL_INVALID_VALUE — Troubleshooting
When to use this articleThis article applies when: The application throws devDept.EyeshotException: GL_INVALID_VALUE: A numeric argument is out of range. The stack trace points to Workspace.OnPaint() or Workspace.CheckOGLError(). The cause is typically environmental (driver, GPU, virtualization, re…
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Federico Fucci |
April 30, 2026 | Share
Eyeshot AI Assistant: Getting Started with the MCP Server
OverviewThe Eyeshot MCP Server allows AI-powered coding assistants to query Eyeshot's API documentation, code samples, and Knowledge Base articles directly from your IDE or chat client.With the Eyeshot MCP Server, your AI assistant can: Answer questions about Eyeshot types, methods, and properties …
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Marcello Stagni |
April 02, 2026 | Share
OpenGL 3.3 support and laptop devices
On some machines, mainly laptop devices with Intel or multiple vendor GPUs, where battery saving mechanisms could kick-in, it may happen that a valid graphics context cannot be created with the following exception, even if the given graphics card could actually support OpenGL 3.3 and newer versions…
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Federico Fucci |
March 25, 2026 | Share
Eyeshot 2026 is here! 🎉
Bologna, Italy — March 6, 2026. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2026, the native CAD control for .NET New Features Selective Clipping through Entity.Clippable property (Video) OpenGL 3…
March 06, 2026 | Share
Migrating from Eyeshot 2025
Warning This is a preliminary and work-in-progress version of the official document. --> Warning We recommend taking a full backup of your project(s), including your existing Eyeshot 2025 NuGet packages. Single project updateTo migrate a single Eyeshot 2025-based project to Eyeshot 20…
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Alberto Bencivenni |
December 18, 2025 | Share
Workspace (Executing WorkUnits with UI integration)
OverviewA Workspace provides the execution context for WorkUnit instances in UI applications.It is responsible for: executing one or more WorkUnits asynchronously integrating with the native Eyeshot progress bar handling cancellation initiated by the user managing execution lifecycle and status pro…
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Marcello Stagni |
December 12, 2025 | Share
WorkUnit
OverviewA WorkUnit represents a long-running operation in Eyeshot.WorkUnits are used throughout the SDK to execute tasks such as file import and export, geometry processing, meshing, triangulation, simulation, and other computationally intensive operations.Applications can also derive from WorkUnit…
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Marcello Stagni |
December 12, 2025 | Share
Eyeshot 2026 Beta
We are excited to announce the Beta release of Eyeshot 2026! This release introduces significant updates, new features, and improvements designed to enhance your development experience and streamline your workflows. Key Highlights Selective Clipping through Entity.Clippable property (Vide…
December 12, 2025 | Share
Breaking Changes in Eyeshot version 2026
This page lists the important behavior and API changes introduced in this version. If you already have projects using devDept products, you will need to peruse this list to understand the changes you might need to make to your source code to support this new release. BC-340 …
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Alberto Bencivenni |
December 09, 2025 | Share